I was fortunate enough to join the talented team that conceived and designed the Samsung Gear Fit. Originally concepted as a curated, personal wearable device, our team not only designed the hardware but created the UX, visual design, and interaction. Designed around the concepts of curation, here and now, and glanceability, the Gear Fit was a first-of-its-kind wearable with a curved, long rectangular touchscreen meant to be worn either on the inside or outside of your wrist.
My role as the lead motion designer on the team was to concept, animate, and spec interactions and motion for the Gear Fit (codenamed ‘Wingtip’) from the ideation to production stages. At every stage we worked with hardware mockups and software prototypes to refine the visual, UX, and interaction design. I also worked closely with the visual team in creating visuals such as a custom typeface and backgrounds.
The Gear Fit was released in March 2014 and won Best in Show at the 2014 Mobile World Congress.