Clifford Chan

gear_fit_images_0000_Layer 6gear_fit_images_0001_Layer 5gear_fit_images_0002_Layer 4gear_fit_images_0003_Layer 12gear_fit_images_0004_Layer 10gear_fit_images_0005_Layer 8gear_fit_images_0006_Layer 1gear_fit_images_0007_Layer 3

Samsung Gear Fit

I was fortunate enough to join the talented team that conceived and designed the Samsung Gear Fit. Originally concepted as a curated, personal wearable device, our team not only designed the hardware but created the UX, visual design, and interaction. Designed around the concepts of curation, here and now, and glanceability, the Gear Fit was a first-of-its-kind wearable with a curved, long rectangular touchscreen meant to be worn either on the inside or outside of your wrist.

My role as the lead motion designer on the team was to concept, animate, and spec interactions and motion for the Gear Fit (codenamed ‘Wingtip’) from the ideation to production stages. At every stage we worked with hardware mockups and software prototypes to refine the visual, UX, and interaction design. I also worked closely with the visual team in creating visuals such as a custom typeface and backgrounds.

The Gear Fit was released in March 2014 and won Best in Show at the 2014 Mobile World Congress.

Recent projects

gearS

Samsung Gear S

thumb_reel_2013

2013 Reel

thumb_SDA

Samsung Design America

thumb_BHP

Big History Project

thumb_VF

Viewfinder

thumb_visa

Visa

thumb_samsung

Samsung Smart TV

thumb_cisco

Cisco Interoperability

thumb_alwayson

Always On

thumb_start

IGN START

thumb_nvision

NVIDIA NVision

thumb_ipadcomps

iPad Pitch Comps